Sea Of Ghosts Skyrim: A Guide To The Northern Waters Of Tamriel
The Sea of Ghosts is a vast and mysterious ocean that borders the northern coast of Skyrim and the southern coast of Atmora. It is part of the Padomaic Ocean, and merges with the Inner Sea along the shores of north-western Morrowind. The Sea of Ghosts has a rich and ancient history, as well as many secrets and dangers that await adventurous explorers.
History Of The Sea Of Ghosts
The Sea of Ghosts got its name from the many legends and stories that surround it. The most famous one is the tale of Yngol and the Sea-Ghosts, which tells how one of Ysgramor's sons was killed by a mysterious force during a storm while sailing from Atmora to Skyrim. Some believe that the Sea-Ghosts are the spirits of the ancient Atmorans who perished in the sea, while others think they are manifestations of the sea itself.
The Sea of Ghosts was also the route that many Atmoran raiders and settlers used to reach Tamriel in the late Merethic Era. The most notable among them was Ysgramor and his Five Hundred Companions, who came to avenge the Night of Tears and establish the first human kingdoms in Skyrim. However, as time passed, the sea became colder and icier, and Atmora itself froze over. The sea became a perilous place for sailors, as icebergs, storms, and pirates threatened their voyages.
Locations In The Sea Of Ghosts
The Sea of Ghosts is home to many islands, shipwrecks, and hidden treasures. Some of the most notable locations are:
Solstheim: A large island that lies between Skyrim and Morrowind. It has a diverse landscape, ranging from snowy mountains to ash-covered plains. It is inhabited by various races and creatures, such as Nords, Dunmer, Skaal, Rieklings, Ash Spawn, and Werewolves. Solstheim is also the site of many quests and events in The Elder Scrolls V: Dragonborn.
Castle Volkihar: A massive castle that stands on a small island off the coast of Haafingar. It is the headquarters of the Volkihar Clan, a group of powerful vampires led by Lord Harkon. The castle is accessible only by boat or by using a portal in Fort Dawnguard. It is one of the main locations in The Elder Scrolls V: Dawnguard.
Pilgrim's Trench: A deep underwater canyon that lies north-east of Winterhold. It contains several sunken ships and chests full of loot. However, it is also infested with slaughterfish and other aquatic predators.
Japhet's Folly: A small island that was once used as a base by a pirate named Japhet. He built a tower on the island, hoping to use it as a lookout for potential targets. However, he was betrayed by his crew and killed by Imperial soldiers. The island can be visited during the quest Rise in the East.
The Serpent Stone: A standing stone that grants the ability to paralyze enemies for a short time. It is located on a small iceberg north-east of Winterhold.
Roscrea: A remote island that lies far north-east of Skyrim. It is part of the Empire, but has little contact with the mainland. It is known for its harsh climate, exotic flora and fauna, and mysterious ruins.
Bleakrock Isle: A small island that lies south-east of Solstheim. It is mostly covered by snow and pine forests. It is inhabited by Nords who live in a small village called Bleakrock Village. It is one of the starting locations in The Elder Scrolls Online.
How To Explore The Sea Of Ghosts
The Sea of Ghosts offers many opportunities for adventure and discovery for those who dare to brave its waters. However, it also poses many challenges and dangers that require preparation and caution. Here are some tips on how to aa16f39245